Event Tech Research Logo
Event Tech Research
Audio · Control · R&D
Company Statement

Research-led tools for the next generation of events.

Event Tech Research is a London-based R&D and education studio focused on modern event audio, networking, and control. We prototype practical tools for technicians and production teams—then share the knowledge back into the community through documentation, training, and open-architecture design.

Overview

What we do

We explore how networked audio, OSC, and open protocols can simplify the real-world workflows of engineers in theatres, broadcast, and live events. Our work spans Raspberry Pi-based hardware, control software, and practical guides aimed at field technicians.

  • Design and test event-focused audio & control prototypes
  • Document robust, repeatable workflows for crews on the ground
  • Share tools, templates, and learning resources with the community

Our goal is simple: make complex technology feel approachable, reliable, and ready for showtime.

Ethics & Values

How we operate

Event Tech Research is built on the idea that great live experiences depend on transparent, well-understood systems. Our ethics are grounded in:

  • Open thinking: we favour open standards, clear documentation, and knowledge-sharing over black boxes.
  • Engineer-first design: tools should reduce stress on show day, not add to it.
  • Honest R&D: we publish both successes and lessons learned, so others can build faster and safer.
  • Sustainability: we aim to extend the life of existing equipment through smarter integration and control, not just constant replacement.

Every project is approached with respect for the people running the show, the audiences they serve, and the partners we collaborate with.

Featured Project

Hedera — licence-free wireless audio for moving sound systems

Hedera is a licence-free wireless audio + data link designed to connect moving carnival floats travelling along a parade route. It carries uncompressed stereo PCM audio with minimal (ideally imperceptible) latency, plus a service channel for engineer-to-engineer communication between floats.